
Hello, everybody. That is me, Maria, your pleasant native expertise reporter and weblog editor. You would possibly know me from things like my annual OpenSim stats displays on the OpenSimulator Group Convention, my varied makes an attempt to run an OpenSim grid on my dwelling laptop, or the truth that, since 2009, I’ve written over 2,200 articles about OpenSim and the metaverse — and edited greater than 1,000 others — for this very website you’re studying now.
The rationale that I began Hypergrid Enterprise was as a result of I might see the long run, and the long run was the metaverse. An open-source, distributed, decentralized metaverse. You already know, just like the OpenSim hypergrid. And I believed it was the good factor ever, and no person was writing about it. So I might.
I nonetheless imagine in the way forward for an open-source, distributed, decentralized metaverse. And I nonetheless suppose that, of all of the applied sciences on the market at present, the OpenSim hypergrid nonetheless comes the closest to that imaginative and prescient. I imagine that the metaverse will change every thing. It should change the best way we socialize, the best way we be taught, the best way we work. Nevertheless it may not occur fairly as quickly as I although it could.
The metaverse remains to be a expertise answer trying to find an issue to resolve. Principally, that’s as a result of the expertise isn’t fairly there but. The headsets make individuals nauseous. Zoom is nice sufficient for many digital conferences. The educational curve for digital world browsers is just too excessive for informal customers. And the killer use circumstances simply aren’t there but. The one strong non-gaming functions I’ve seen for it to this point — those well worth the cash and the educational curve — are in the case of high-end product design. Actually high-end. I’m speaking ships and vehicles and buildings, the place distributed groups from all around the world can do digital excursions of 3D mockups and speak about design selections, questions of safety, manufacturing hurdles, and advertising plans. These are use circumstances the place a single immersive assembly can save an organization tens of hundreds of {dollars} in journey prices and hundreds — and even thousands and thousands — of {dollars} in prototype prices. Plus, the conferences are sometimes brief sufficient and don’t often require an excessive amount of strolling round, which means that individuals don’t get fairly as sick.
However that’s about it. That feeling of presence — of sharing a location with different individuals — is magical. Nevertheless it doesn’t make up for all of the shortcomings of both desktop-based digital worlds, or 3D digital environments, for many non-gaming functions. So sure, desktop-based immersive digital worlds — also referred to as first-person shooters — have taken over in the case of video games. Sure, Minecraft is tremendous fashionable. Nevertheless it hasn’t actually translated but to non-gaming functions on any important scale.
We’re nonetheless ready for killer apps. We could be ready for some time. I believe issues will begin to change when we’ve got an honest interface or higher VR hardare. I do know the Firestorm staff is superior, however they’re constrained by having to help Second Life, and the OpenSim group is just too small to help its personal viewer. I’m anxious that Second Life has poisoned the properly in the case of general-purpose, user-build digital environments as a result of the corporate did nothing to capitalize on its early media hype.

The media — myself included — bought excited in regards to the potential of Second Life. It grew to become a plot level in TV reveals and made the quilt of Businessweek. I suppose Linden Lab thought that they’d hold getting free publicity endlessly, and didn’t hassle to put money into any actual advertising, person interface design, or the rest that will make it a viable product in the long run.
Second Life’s concurrency statistics have mirrored common curiosity. Over time, based on information from Grid Survey, concurrency numbers have trended down.

The one notable exception to the downward pattern was in early 2020, when the pandemic first hit and folks have been caught inside and utilization jumped for the primary time in a decade — however then began trending down once more.
Land space, Second Life’s fundamental income supply, can also be down. From a peak of 31,988 areas in 2010, whole land space is now right down to 27,630 areas, solely two-thirds of that are privately owned and a fifth of which is deserted land.
OpenSim numbers have tended in the wrong way — each land space and lively customers have trended up through the years.

Within the early days of OpenSim, as you possibly can see within the chart above, a considerable portion of the person base was on non-hypergrid worlds, primarily InWorldz and Avination. These two grids shut down and, since then, practically all of the person development has been on the hypergrid.
In land space, the distinction is much more dramatic, since hypergrid-enabled worlds have a tendency to supply lower-cost land, and a few even supply free land, if customers are capable of run the areas on their dwelling computer systems.

In fact, it’s arduous to match OpenSim on to Second Life.
To begin with, Second Life not publishes lively month-to-month person numbers. The newest numbers are from 2010, when Second Life reported greater than 1 million lively month-to-month customers. Nonetheless, traditionally, Second Life month-to-month lively customers have been, on common, 19.8 instances that of median every day forex. That interprets to as between 700,000 and 850,000 lively month-to-month customers this yr.
By comparability, OpenSim’s person base is a drop within the bucket.
On the flip aspect, OpenSim’s land space is greater than thrice that of Second Life, principally as a result of availability of free and very low-cost areas. The truth is, the common price of a regular sized area in OpenSim is less than $13 a month.
What I believe is occurring is that individuals who don’t want Second Life’s giant communities are coming over to OpenSim to get higher offers on land and extra management over their digital environments.
You will get a free region on OSgrid by working it by yourself laptop, or arrange a free OpenSim grid of your personal utilizing the DreamGrid installer, or have a hosting company set up a grid for you, or rent land from an existing grid. As a area proprietor, you sometimes get the flexibility to avoid wasting a duplicate of your complete area to be able to hold a backup, or to share or promote to others. As a grid proprietor, you possibly can limit who can go to your grid, you possibly can hire out land, and you’ll run your personal forex.
For builders specifically, having an OpenSim grid or area as a should — even when they spend the majority of their time in Second Life. Constructing in OpenSim signifies that you retain the unique copies of all of your builds in a secure place, and might work with a staff on the builds. Constructing in Second Life is riskier, particularly industrial builds created by giant groups, resulting from lack of excellent backups and possession points.
Piracy and copyright aren’t as massive a deal. Most content material theft occurs in Second Life as a result of that’s the place a lot of the content material is. And most stolen content material can also be distributed in Second Life, as a result of that’s the place a lot of the customers are. In OpenSim, nevertheless, grids have the facility to ban griefers and different customers who infringe on copyright, and shut off hypergrid teleports to grids that don’t observe the regulation. Plus, the biggest platform for content material gross sales — the Kitely Market — has a powerful course of in place to take away infringing content material, with a “report product” button on each particular person itemizing.
The larger downside is the dearth of person base.
For particular person customers, some discover OpenSim grids to be cozier and friendlier than the Second Life atmosphere.
However I believe that one of many largest sources of OpenSim customers is giant position play teams and communities. By coming to OpenSim, these teams are capable of arrange their very own continents at a low price, and even launch their very own grids. They’ll have extra land and extra management for considerably much less cash than they’d spend in Second Life.
One other supply of OpenSim customers is college, which profit from having closed grids the place they’ll tightly management the content material and the individuals who can entry them. Nonetheless, since these grids are non-public and usually run behind college firewalls, they don’t present up in OpenSim statistics, that are primarily based on public grids.
Except for college environments, I personally haven’t met any customers who got here to OpenSim instantly with none expertise in Second Life first. That signifies that OpenSim is fed by the Second Life diaspora, and in intrinsically restricted not simply by Second Life’s expertise but additionally its dwindling person base.
There’s nonetheless lots of room for development — we will simply enhance OpenSim’s customers by an element of ten or extra, simply by higher advertising OpenSim’s price benefit.
However, to get past that, OpenSim has to capable of market itself to the broader world.
As a part of that effort, just a few years in the past, I started masking wider traits in digital actuality. The thought is that individuals curious about digital actuality are additionally probably curious about digital worlds, and would possibly check out OpenSim as soon as they arrive to the location and discover out that it exists. I additionally supply free advertisements to everybody within the OpenSim group. Whether or not you promote stuff on the Kitely Market, have a grid the place individuals can hire land, or run digital occasions, or supply constructing or consulting providers, you possibly can get a free ad on Hypergrid Business.
This yr, we shall be increasing our protection of AI. There’s an opportunity that a few of the individuals curious about AI are additionally curious about digital environments, and can check out OpenSim whereas they’re right here.

If you’re seeking to promote OpenSim to the broader viewers, I like to recommend leaping on the AI bandwagon whereas curiosity is excessive.
For instance, you might contribute articles about easy methods to construct an AI-powered non-player character in OpenSim. Or easy methods to use AI to generate digital environments in OpenSim. Or easy methods to use AI to generate scripts.
Or, in case your grid already has AI-powered NPCs, you possibly can ship me a press launch about easy methods to go to your grid and work together with these bots. Which jogs my memory. Here’s how you can use ChatGPT to write a press release.
Additionally, contact me if you wish to turn out to be a expertise reporter, or columnist, and wish to write about AI. Or if you wish to write about occasions occurring in OpenSim, or how-to-guides about getting began. I’m additionally going to be launching a YouTube channel, if anybody desires to be a visitor or co-host.
My e-mail is [email protected]. Be at liberty to get in contact.